![]() ![]() To add the imported figure to your library, see A dding a Figure to the Library, in the L ibrary Palette topic. Frames are the most important thing to your Pivot animations, and you can't add them without this button. Step 2: Frames The 'Next Frame' button is probably the most important of them all. NOTE: Netiher of these methods will automatically add the figure to the Library. Step 1: The Main Hub Now when you open the program, you'll see all sorts of buttons to the left, and I'll tell you what they all do. QTMHWI'I Lookflvooqi Setected Camera Panel Hvnernnh Pane Layouts Saved Layout'. Students love to duplicate this and will find it a great way to. The second movement is moving the head in small increments making it appear to roll completely around the body. You may want to use this method if you want to manipulate the converted figure in a blank "workspace" to get it the way you want it (or to respond to a compatibility warning), and then you can copy and paste it into your main animation document (or do whatever you want to do with it). The first movement is postioning the stick figure arm upward in small increments until it reaches the head. ![]() stk file and click Open, Stykz will run through the conversion process, but will then create a new document, with the converted figure as the starting figure on the first frame. Using the normal "Open" dialog box lets you select not only Stykz documents (.stykz), but also Stykz Figures (.styk) and Pivot Sticks (.stk). ![]() stk file, click Open, and Stykz will run through the conversion process and create the figure at "center stage" on the currently displayed frame. There are two different methods to import a. ![]()
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